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 Mission Guides (Missions 6-10)

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John
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Mission Guides (Missions 6-10) Empty
PostSubject: Mission Guides (Missions 6-10)   Mission Guides (Missions 6-10) I_icon_minitime30/03/09, 09:42 pm

Mission 6:



  1. Talk to G. He will turn on the Crab Translator 3000.
  2. The crab brakes the machine & escapes. What are you waiting for? Chase it!
  3. The crab will bring you to the Ski Hill. Follow him off the edge.
  4. You land in the wilderness. Follow the crab to the cave you used in Mission 2.
  5. Go towards the tree stump. (Look! It’s the puffle from Mission 2!)
  6. Go to the left, towards the big log.
  7. Use the scissors in your spy phone to cut the rope to get the bag of O Berries.
  8. Go back towards the tree stump & give the black puffle an O Berry.
  9. Go back to the cave & throw a Puffle O in the pet door.
  10. When the black puffle unlocks the door, go in.
  11. Oh no! It’s a trap! You are stuck in a cage.
  12. The Polar Bear appears. Listen to his looong story.
  13. When he leaves, go to the right until you reach a funny looking machine called the ‘Cage Lift’.
  14. Put an O Berry on the lever on one of the pipes. The puffle jumps up, pulls the lever, & water starts to flow.
  15. Put an O Berry on the left side of the chute. The puffle will jump on top of the shute, thus making the water go the other way.
  16. Put an O Berry on the scales. The puffle will pull the scales
    down, the little wall will go up, & the water will turn the water
    wheel, making the cage lift!
  17. Go the the left & pick up the anchor & the rope lying on one of the planks stuck to the wall.
  18. Put them together to make a climbing thingy!…
  19. Go the the left until you see a desk. Put the hot sauce & G’s Electro Magnet 3000 blueprints in your inventory.
  20. Go to the door & open it. Snow will fall from the roof.
  21. Put hot sauce on an O Berry & give it to the black puffle.
  22. The black puffle will fly through the snow & leave a path for you.
  23. Go back to the cliff & use the climbing thingy to get back to the Ski Hill.
  24. Go the the Ski Lodge (if you listened to the Polar Bear’s
    story, you’d know he’s going to make the Ski Lodge into a big bonfire).
  25. Go through the Ice Fishing door. The Polar Bear is in there.
  26. Now you can go to the Pizza Parlor. Order a seaweed pizza.
  27. Go back to the Polar Bear. Give him the pizza.
  28. While his back is turned, click the lever on the machine.
  29. When he turns back to his machine, he’ll start it.
  30. It goes backwards & pushed him & the Crab across the lake.
  31. G turns up. Talk to him.
  32. You get a phone call from the Polar Bear.
  33. Talk to G again. Give him the blueprints.
  34. Watch the black puffle soaring across the sky….
  35. Get the medal & the Electro Magnet 1000 blueprints. Game over.

Mission 7:



  1. Talk to G & watch the secret footage.
  2. Go over to the door into the Gadget Room & click the Invention Cabinet on the left of the door.
  3. The access word is ‘key’. Use your code translator in the corner to help.
  4. Take the mini Electromagnet 3000 out & go to the Ice Burg.
  5. Go to the left & use the magnet to attract the block of ice with the spring in it.
  6. Go to the Gadget Room & put the ice block on the conveyor belt of the Test Chamber.
  7. Pull the red level to bring the ice block into the Test Chamber.
  8. Click the fire button to melt the ice, then pull the red lever again to take the spring out.
  9. Go to the Snow Forts & put the spring in the Clock Tower.
  10. Go to the Town & take a poster of the main gear from Rookie, the penguin that helped you during Mission 3.
  11. Go to the Pizza Parlor & take the music script that’s on the ground beside the piano.
  12. Go to the Stage & click the piano. PutN the music script
    on the piano & play the tune correctly to make the yellow puffle
    happy.
  13. Give the puffle the picture of the main gear.
  14. Go to the Beach & take the green bucket beside the guy in the snow chair.
  15. Go to the Snow Forts & fill the bucket up with snow. (It has to be Snow Forts snow, it’s the best kind for some reason.)
  16. Go back to the yellow puffle at the Stage & give him the snow. He will make a snow gear.
  17. Take the snow gear to the Gadget Room & put it in the
    Test Chamber like you did with the ice block, but this time press the
    snow button.
  18. The snow will get so cold it will turn to ice.
  19. Now put the ice gear in the Clock Tower too.
  20. Now go to the Dock & ask the two penguins for the target back.
  21. They will challenge you to a tricky game. You have to hit the target three times, but you have limited snowballs.
  22. Take the target when you win, & go to the Gadget Room.
  23. Take the live preserver off the shelf beside the Thingamajig 3003.
  24. Go back to the Dock & give the guys the life preserver as a replacement target.
  25. Go to the Snow Forts & put the target on the Clock Tower.
  26. Rory will talk to you. Then you will get a phone call from Herbert.
  27. G will come along after you’ve finished talking to Herbert. Talk to G.
  28. Get the medal & the Blue Team Pennant. Game over.

Mission 8:


1. First, talk to Agent G.
2. Go to the Dock, and talk to Herbert.
3. Pick up the Light next to the Tunnel.
4. Head back to the HQ and talk to Agent G.
5. Go to the Town. Follow the Map Piece.
6. Continue to follow the Map Piece to the Snow Forts.
7. The Map Piece will land in the Penguin with the newspaper. Talk to him.
8. Go to the Pizza Parlor and get a Double Meat Pizza.
9. Give the Penguin with the newspaper the Pizza. Take his newspaper.
10. Go to the Coffee Shop and help clean up the Cookies. Take a Cookie.
11. Go to the Lighthouse and take the Balloons from the Penguin.
12. Take a Barrel with the other Penguin.
13. Take a fishing net at the Lighthouse.
14. Go to the HQ and pick up the Brown Propeller Hat on the Wall around Agent G. Pickup the Hammer on the wall.
15. Give the Puffle at the Town the Hat, and a Cookie.
16. Pick up the Map Piece, and combine it with the other piece.
17. Go to the HQ. Ask Agent G about the Super Helium. Take it.
18. Go to the Sport Shop and get the Tent Nails.
18. Go to the Cave at the dock. Use the Map to get through.
19. Use the Wrench Tool to fix the Pipe which is blocking the door to the Gift Shop.
20. Quickly shake the Soda, and put it under the Gift Shop.
21. Put the Net, Tent Nails, and then Hammer it in.
22. Follow the Cave for the next two entrances.
23. Talk to Herbert by the Boiler.
24. Connect the Paths between the bottom Left and Right parts of the Boiler. This is tricky.
Mission Guides (Missions 6-10) Connect
25. Receive your Medal for the Mission.


Mission 10:


Here is your new mission. “Operation: Spy and Seek”
1. Talk to G. Pick up the 3 tracking devices, blueprints and yellow duck from the HQ and put it in your inventory.
2. Go to the Ski Lodge and click on the two penguins playing
Find Four. Find all the Find Four pieces. (They are in the Attic and
the Lodge) Pick up the string that is in the Lodge and put it in your
inventory.
3. Go to the Plaza. Click on the penguins to talk and the puffle will blow the gum and it will stick between them.
4. Click on the part that is in between them and put it in your inventory.
5. Go to the Dock and click on the penguin who is having
problems with his boat. Tell him you will help him and pull the brown
start handle. It will start his boat. Ask to borrow the pump.
6. Combine the duck and the bubble gum. Then combine the air pump with it and pump it up.
7. Go to the Iceberg and combine the rubber duckie with the transmitter and place it in the water.
8. Go to the Forest and pick up the stick and combine it with the the blue prints and string to form a kite. Go to the Mountain.
9. Combine the trasmitter with the kite and put it on the pole in the middle of the Mountain. Go to the Mine Shack.
10. Talk to the penguin. Say you will lend a hand. Click on
the wooden boards on the Shack and the object of this is to get the
beam to be South-West North-West. So the beam’s bottom in on the bottom
left. Move the shack.
11. Click on the toppled cart and using the welder, weld all
the cracks. Place the remaining transmitter in the cart and click on it
to send it down.
12. Answer your Spy Phone and head to HQ. Talk to him and get
the Binoculars 3000. Go to the Ski Lodge then the Ice Fishing door.
Scroll to the right and use the Binoculars to zoom in on Herbert.
13. After Herbert leaves, answer your Spy Phone and go to HQ.
14. Go back to the Ice Fishing Door and to the lake and pick
up your old spy phone on the ground and combine it with the binoculars.
Place it on the tree to the left.
15. Go back to HQ and watch Herbert on the screen.
16. Collect medal and gift.
You are now finished thanks to tooly228.
Credit to rocker 619:
Mission Guides (Missions 6-10) Update12
1. Talk to G. Put the 3 tracking devices and the yellow duck, and the blue print on the wall into the inventory.
2. Go to the Ski Lodge. Pick up all the Find Four pieces. They
are on the window, the stool under the phone, and under the ladder.
3. Go up the ladder. Pick up the Find Four pieces by the
bricks, on the typewriter, on the table beside the phonograph, on the
box, and on the box in the corner.
4. Pick up the string on the rug.
5. Go downstairs and talk to the penguins playing Find Four. Give them the pieces.
6. Go to the Forest and pick up the sticks.
7. Put the sticks, the blue print, and the string together to make a kite. Put the kite on a transmitter.
8. Go to the Mountain. Put the kite and transmitter on a poll.
9. Go to the Plaza and talk to the penguins. After the puffle
blows a bubble, click the gum stuck between the penguins. Take the
bubble gum and put it on the yellow duck in your inventory.
10. Go to the Dock and help the penguin by pulling up the brown start handle. Then borrow the penguin’s Air Pump.
11. Put the Air pump on the duck to inflate it.
12. Go to the Ice Berg, and put the duck on the water.
13. Go to the Mine Shack. Talk to the penguin.
13. Click and drag the wooden boards, making the metal beam drop on the left side.
14. Click twice on the cart surfer cart that hass tipped over and weld all the cracks.
15. Place the transmitter in the cart. Click in the Mine for the cart to go.
16. Answer your spy phone and talk to G. Take the Binocular 3000 from G at the HQ.
14. Go to the Lodge. Click on the Gone Fishing door.
Go right. Look through the binoculars.
16. Go to the HQ and talk to G.
17. Go back to Herbert’s camp and place the spy phone on the Binoculars.
18. Put the spyphone/binocular in the third tree to the left.
19. Go to the HQ. Watch Herbert and Klutzy.
20. Collect your medal and receive your chocolates.
Mission Guides (Missions 6-10) Update23
Mission Guides (Missions 6-10) Update31


Mission 10



Note: You may use this guide on your site put credit must go towww.cpcheatscp.com

1. Talk to Jet Pack Guy and G.

2. On the box to your right, pick up the solar panel.
3. Go to the Beach then the Lighthouse. Scroll to your right and pick up the barrel full of Cream Soda.
4. Go to the Beach and talk to Jet Pack Guy. Give him the
barrel and then evenly divide the soda so that the 1st and 2nd beaker
have 4 units of soda. The 3rd should have 0 units. (Click Help and the
bottom to find out the pouring steps)
5. Go to the Dock and talk to the penguin with the rope. Put the rope in your inventory.
6. Go to the Gift Shop. Talk to the manager of the Gift Shop
then take the big table and bring it outside to the Town. Place it near
the entrance to the Snow Forts and the Gift Shop. For the gift, take the clothes on the ground in the Gift Shop and put it on the table you just placed outside.

7. Scroll to the right and then click on Rookie. Then give him
the solar panel you found earlier. You must solder the solar panel to
the cable. Here is what it should look like:
Mission Guides (Missions 6-10) Soldering
8. Go to the Nightclub. Using the rope you got earlier, put it
on the pulley near the cage and hit the lever. Then the machine will
break down. Open it up using your screwdriver from your Spy Phone.
[This part in the mission varies]

9. Go back to HQ. Your Spy Phone will ring saying you should
go to the Dock. Go there and you will see Klutzy holding a Herbert
dummy. Answer your spy phone and go to the Nightclub.
10. Pull the lever to trap Herbert. He will then lift the cage
and you must answer your Spy Phone. All agents will move in and you
must move the lights at the top to point at the Solar Panel.
11. Talk with the Bear and G and then Herbert will escape.
Collect your medal and gift.
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ryzack
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PostSubject: Re: Mission Guides (Missions 6-10)   Mission Guides (Missions 6-10) I_icon_minitime31/03/09, 12:09 am

Cool thanks for the guide.
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twee12345
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PostSubject: Re: Mission Guides (Missions 6-10)   Mission Guides (Missions 6-10) I_icon_minitime31/03/09, 12:28 am

wow dq got time?
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kittirox
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PostSubject: Re: Mission Guides (Missions 6-10)   Mission Guides (Missions 6-10) I_icon_minitime05/04/09, 08:29 pm

that must of taken you a long time
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Beagle79
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PostSubject: Re: Mission Guides (Missions 6-10)   Mission Guides (Missions 6-10) I_icon_minitime10/04/09, 11:52 pm

OMg how long did this take u?
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PostSubject: Re: Mission Guides (Missions 6-10)   Mission Guides (Missions 6-10) I_icon_minitime

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